package
{
import flash.net.URLRequest;
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
public class LoadingImageExample extends Sprite
{
public function LoadingImageExample() {
var url:URLRequest = new URLRequest();
url.url = encodeURI("imagine.jpg");
var loader:Loader = new Loader();
loader.load(url);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded);
}
public function onImageLoaded(event:Event):void
{
addChild(event.currentTarget.content);
}
}
}